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Xonotic weapons
Xonotic weapons










  • All players have the same weapon, pre-defined by the mutator.
  • Players respawn with access to all the weapons they had picked up. When killed, players drop all the weapons they were carrying. Sometimes, a pickup will have the normal weapon, sometimes it will offer the non-core counterpart. This mutator causes certain core weapon pickups to occasionally be replaced with a non-core counterpart (see the Weapons page for details). HOWEVER, electro combos still work.Įnables rocket flying (the act of firing a rocket while in the air and immediately detonating it with the secondary fire for a mid-air boost) where it would otherwise be disabled. Notably, this means cannot disable electro plasmas or mines with other weapons.

    #Xonotic weapons full

    All players additionally gain a full bar of fuel and regenerate it over time by default. This gives all players the jetpack each time they spawn. This gives all players the grappling hook each time they spawn. Reduces gravity on a map (the amount is configurable). This requires players to be in mid-air to be damaged.Īfter receiving a certain amount of damage (which is configurable), a player will be slowed drastically, as if going into shock from anemia, and begins to take rapid damage until they eventually die or heal above the "blood loss level". Note that the invisibility powerup does not render players completely invisible. This gives all players the "invisibility" powerup for an infinite amount of time each time they spawn.

    xonotic weapons xonotic weapons

    This creates a low damage explosion with a fair push and blast radius when two players collide.










    Xonotic weapons